Rust Manual

Cellule mémoire

AllStacks to 5
Cellule mémoire

Un composant de stockage de 1 bit. L'entrée SET définira la valeur sur 1. L'entrée CLEAR définit la valeur sur 0. La sortie fournira de l'énergie si la valeur vaut 1. La sortie inversée fournira de l'énergie si la valeur vaut 0. Ceci est également connu sous le nom de bascule de type D.

Shortname: electrical.memorycell

Item ID: -746647361

Despawns after 20m on the ground

Craft recipe
Workbench tier
T2
Craft time
30s
Recycling yields

Radtown Recycler

Safe Zone Recycler

Approximate — recyclers return a share of an item's crafting cost (60% at monument Recyclers, 40% at Safe Zone Recyclers), not a fixed table.

Repair cost
Current condition
%

A repair bench restores 20% condition per click, at 20% of the recipe cost per point missing.

Placed entity
Health
200 HP

Health once placed in the world — not to be confused with the item's own condition/durability while held.

Raid cost
ExplosiveDamage / chargeCharges needed
Charge explosiveCharge explosive5501
Sac à explosifsSac à explosifs4751
Grenade boîte de haricotsGrenade boîte de haricots1152
Grenade F1Grenade F12251
Cocktail MolotovCocktail Molotov356
Grenade aveuglanteGrenade aveuglante2010
Grenade abeilleGrenade abeille2010

Assumes no damage resistance — unlike building tiers, this entity has no separate protection multiplier, so raw HP is divided by raw damage per charge.

Loot sources
Collection1.9%Workbench Experiment Tier 20.9%Radtown (Elite)0.2%Generic<0.1%Barrel (Better Loot)<0.1%

Chance the item is included whenever that container rolls, resolved through nested loot tables. Approximate — doesn't account for seasonal or event-restricted rotations.