Cellule mémoire
Un composant de stockage de 1 bit. L'entrée SET définira la valeur sur 1. L'entrée CLEAR définit la valeur sur 0. La sortie fournira de l'énergie si la valeur vaut 1. La sortie inversée fournira de l'énergie si la valeur vaut 0. Ceci est également connu sous le nom de bascule de type D.
Shortname: electrical.memorycell
Item ID: -746647361
Despawns after 20m on the ground
- Workbench tier
- T2
- Craft time
- 30s
Radtown Recycler
Safe Zone Recycler
Approximate — recyclers return a share of an item's crafting cost (60% at monument Recyclers, 40% at Safe Zone Recyclers), not a fixed table.
A repair bench restores 20% condition per click, at 20% of the recipe cost per point missing.
- Health
- 200 HP
Health once placed in the world — not to be confused with the item's own condition/durability while held.
| Explosive | Damage / charge | Charges needed |
|---|---|---|
| 550 | 1 | |
| 475 | 1 | |
| 115 | 2 | |
| 225 | 1 | |
| 35 | 6 | |
| 20 | 10 | |
| 20 | 10 |
Assumes no damage resistance — unlike building tiers, this entity has no separate protection multiplier, so raw HP is divided by raw damage per charge.
Chance the item is included whenever that container rolls, resolved through nested loot tables. Approximate — doesn't account for seasonal or event-restricted rotations.