Cluster of run-down cabins in the swamp biome with a couple of crates — no keycard door here.
Cluster of bunkers and outposts in the desert biome with several crate spawns but no keycard puzzle.
Roadside monument stocked mostly with food and basic supplies, good for early scavenging trips.
Large airstrip monument with hangars, control-tower loot, and a blue-keycard puzzle room.
Rentable, elevator-equipped apartment building where players can lease a turret-defended room — the building itself isn't a blanket safe zone like Outpost or Bandit Camp, only a rented unit is protected.
Snow-biome facility with a blue-keycard puzzle and a light radiation zone.
Western-themed trading hub with a scrap-buying vendor, the Wheel of Misfortune gambling table, and the AirWolf shop for Mini-Copters.
Underground cave systems in small, medium, and large layouts, holding minor ore and crate loot but no keycard doors.
Coastal transit monument with above-average loot for its size and a green-keycard puzzle door.
Small coastal safe zone with a fishing-supplies vendor and boat shop, dotted along the coastline in both small and large layouts.
Small roadside stop with a handful of low-tier crates and barrels — a quick, low-risk early-game loot run.
Massive open-pit mining monument with crates scattered around its machinery and conveyor structures, and a light radiation zone near the pit.
Static quarry monument that produces high-quality metal ore, running on diesel fuel instead of low-grade fuel.
Frozen lake landmark found in snow biomes, with no loot of its own.
Overgrown temple ruins scattered through the jungle biome, each with a small crate spawn.
Stepped stone pyramid in the jungle biome with a modest loot spawn at its summit.
Scrapyard monument with car-themed loot spawns and a compactor area.
Larger horse-purchase safe zone with more stalls and horses available than the Ranch.
Larger of the two harbor monuments, with a green-keycard puzzle, a fuel depot, crane, and more crate spawns than Small Harbor.
Larger offshore platform with a red-keycard puzzle and a chance at a Patrol Helicopter or Chinook crate drop.
The largest monument on the map, with heavy radiation, a red-keycard puzzle, and a launch pad used to summon the CH47 Chinook.
Coastal tower with crates at the top, reachable via a spiral staircase — an easy solo run.
Underground tunnel network with dense scientist presence and a red-keycard puzzle guarding top-tier loot.
One of the toughest monuments to clear, with the highest radiation of any monument, packed with scientists, and a red-keycard puzzle spanning multiple silo levels.
Central trading hub with vending machines, a recycler, and repair bench — the safest place on the map to buy, sell, and gear up.
High-radiation industrial monument with a blue-keycard puzzle guarding some of the best mid-tier loot on the map.
Radiated, scrapyard-style monument that spawns a green keycard guarding a small stash of mid-tier loot.
Safe zone where players can buy and adopt horses to ride.
Radio monument with a green-keycard puzzle, crates spread around its dish array and support buildings, and a light radiation zone.
Smaller of the two harbor monuments, with a green-keycard puzzle and crates scattered around its docks and warehouses.
Offshore platform reachable by boat, with a red-keycard puzzle and a chance at a Patrol Helicopter crate on death.
Distinctive spherical storage-tank monument, known to players as "The Dome," with a green-keycard puzzle, a light radiation zone, and mid-tier loot.
Static quarry monument that produces stone and metal ore once worked with a survey charge and fuel.
Static quarry monument that produces sulfur ore once worked with a survey charge and fuel.
Rail yard monument with a blue-keycard puzzle, workshop loot, and trains that pass through the surrounding tunnels.
Procedurally-connected underwater facility reachable by diving, with a red-keycard puzzle gating its deepest modules, high radiation in those sections, and high-value loot.
Roadside monument with a few crates inside a fenced yard — a fast, low-risk stop.
Sprawling industrial monument with a blue-keycard puzzle and multiple loot rooms across its towers and tanks.
Small standalone well dotting the map — a landmark and water source, not a loot spawn.