Rust Manual

Armored

2,000 health per piece — the cost to build or upgrade one wall, floor or foundation to Armored grade, plus what it takes to raid through it.
Health
2,000
Damage resistance
Heat 100%Radiation 100%Arrow 100%AntiVehicle 100%Collision 100%Paintball 100%
Raid cost
ExplosiveDamage / chargeCharges needed
Timed Explosive Charge
2758
Satchel Charge
43.546
Beancan Grenade
9223
F1 Grenade
11986
Flashbang
0.210000
Bee Grenade
0.210000

Charges needed assumes every hit lands within the piece's hit area with no overlapping-radius waste, computed from each explosive's real damage against Armored's actual damage-resistance values.